Criminal was a going to be a game set in a Chicago-esque city during winter. We wanted to have different levels of snow come in as you ran around the world, shifting from clear to a blinding blizzard. Here are some exploration concepts:
Here's the original rough for the concept which had a warmer feel, going with what you might get from a point/shoot camera. For the final, I gave it a cooler, greenish feel to fit more in line with movies like Heat:
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